Guardians of the Rift
$20Mining, crafting and guardian upkeep balanced across the whole game.
- ▸ Mining + crafting balance
- ▸ Guardian upkeep
- ▸ Portal timing
- ▸ Reward claiming
A minigame is not a loop, it is a list of things that matter in order — heal the pyromancer before you feed the brazier, tether before the wave, pay the foreman before the bar. Every one below runs on that ordering, not on a fixed rotation.
These punish a fixed loop hardest — get the sequence wrong and you lose the round, not just some points.
Mining, crafting and guardian upkeep balanced across the whole game.
The full bar cycle with the foreman fee and glove swaps in the right order.
Floor routes with obstacle timing and loot collection on the way through.
Vent stabilising and platform work sustained through the whole timer.
Mould selection, alloy pouring and the full sword cycle.
Fletch, feed, heal and repair on the right priority, every single game.
Full cycle including cooking, tethering and the storm phases.
Vein mining, sack emptying and hopper upkeep on a continuous loop.
Room-by-room looting with trap avoidance and the urn cycle.
Plant, water, harvest and deposit across the full run.
Contract runs with the right planks and all the travel handled.
Long AFK sessions with absorption and overload upkeep.
Bailing, net repair and the full trip, every trip.
Ticket routes with pillar timing and the reward exchange.
Every garden tier with the guard-avoidance routes already solved.
The full maze route through to the chest, repeatably.