Minigames

Sixteen minigames, played properly.

A minigame is not a loop, it is a list of things that matter in order — heal the pyromancer before you feed the brazier, tether before the wave, pay the foreman before the bar. Every one below runs on that ordering, not on a fixed rotation.

Sequenced · 5

The 5 that need real ordering.

These punish a fixed loop hardest — get the sequence wrong and you lose the round, not just some points.

Guardians of the Rift

$20

Mining, crafting and guardian upkeep balanced across the whole game.

  • Mining + crafting balance
  • Guardian upkeep
  • Portal timing
  • Reward claiming

Blast Furnace

$20

The full bar cycle with the foreman fee and glove swaps in the right order.

  • Foreman fee
  • Glove swap ordering
  • Coal bag cycling
  • Bar collection

Hallowed Sepulchre

$20

Floor routes with obstacle timing and loot collection on the way through.

  • Floor 1–5 routes
  • Obstacle timing
  • Loot on the way through
  • Coffin looting

Volcanic Mine

$20

Vent stabilising and platform work sustained through the whole timer.

  • Vent stabilising
  • Platform work
  • Rock removal
  • Timer awareness

Giants' Foundry

$20

Mould selection, alloy pouring and the full sword cycle.

  • Mould selection
  • Alloy pouring
  • Heat management
  • Sword completion
Standard · 11

The rest of them.

Wintertodt

$15

Fletch, feed, heal and repair on the right priority, every single game.

  • Fletch / feed priority
  • Pyromancer healing
  • Brazier repair
  • Food management

Tempoross

$15

Full cycle including cooking, tethering and the storm phases.

  • Cooking phase
  • Tethering
  • Storm phases
  • Reward pool

Motherlode Mine

$15

Vein mining, sack emptying and hopper upkeep on a continuous loop.

  • Vein mining
  • Sack emptying
  • Hopper upkeep
  • Upper level

Pyramid Plunder

$15

Room-by-room looting with trap avoidance and the urn cycle.

  • Room-by-room looting
  • Trap avoidance
  • Urn cycle
  • Sceptre awareness

Tithe Farm

$15

Plant, water, harvest and deposit across the full run.

  • Plant / water / harvest
  • Full run cycle
  • Deposit handling
  • Points tracking

Mahogany Homes

$15

Contract runs with the right planks and all the travel handled.

  • Contract runs
  • Plank selection
  • Travel handled
  • Tier progression

Nightmare Zone

$15

Long AFK sessions with absorption and overload upkeep.

  • Absorption upkeep
  • Overload timing
  • Long AFK sessions
  • Point banking

Fishing Trawler

$15

Bailing, net repair and the full trip, every trip.

  • Bailing
  • Net repair
  • Full trip cycle
  • Reward collection

Brimhaven Agility Arena

$15

Ticket routes with pillar timing and the reward exchange.

  • Ticket routes
  • Pillar timing
  • Reward exchange
  • Obstacle handling

Sorceress's Garden

$15

Every garden tier with the guard-avoidance routes already solved.

  • All four gardens
  • Guard-avoidance routes
  • Sq'irk collection
  • Juice making

Rogues' Den

$15

The full maze route through to the chest, repeatably.

  • Full maze route
  • Obstacle timing
  • Chest looting
  • Repeat runs